Webb28 mars 2024 · 在游戏中实时模拟此类现象需要对不同的算法进行了大量的简化和优化。. 目前最先进模拟方法是刚体物理学(rigid body physics),它可以确保两个物体在碰撞和反弹的过程中不会发生变形或断裂,这是模拟虚拟游戏的基础。. 当两个物体碰撞时,算法能够进 … WebbSIGGRAPH 98, Orlando, July 19–24 COMPUTERGRAPHICSProceedings, Annual Conference Series, 1998 used an “alternating-direction” implicit (ADI) method [12]. An ADI method …
“Real-time high-fidelity facial performance capture” – ACM SIGGRAPH …
WebbAbstract. We present a learned model of human body shape and pose-dependent shape variation that is more accurate than previous models and is compatible with existing graphics pipelines. Our Skinned Multi-Person Linear model (SMPL) is a skinned vertex-based model that accurately represents a wide variety of body shapes in natural human … Webb13 juni 2024 · While the model works on any size image, we trained it on 224x224 pixel images and thus it works best on small images. Note that you can process a small … epfl ieee fellow
Publications - CGL - GitHub Pages
Webb31 juli 2005 · We present a new, single-pass nonlinear filter for edge-preserving smoothing and visual detail removal for N dimensional signals in computer graphics, image processing and computer vision applications. Built from two modified forms of Tomasi and Manduchi's bilateral filter, the new "trilateral" filter smoothes signals towards a sharply … WebbIn Proc. of SIGGRAPH ’93, 279–288. Google ScholarDigital Library 10. Crow, F. 1977. Shadow Algorithms for Computer Graphics. Computer Graphics (Proc. of SIGGRAPH ’77) (July), 242–248. Google ScholarDigital Library 11. Crow, F. C. 1984. Summed-Area Tables for Texture Mapping. Computer Graphics (Proc. of SIGGRAPH ’84), 207–212. Webb6 dec. 2024 · The 14th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia ACCESS CONFERENCE PROCEEDINGS ENTER … drinking water with meals good or bad